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This looks like it could have been made in RCT3 and then just "copied" via N2....either way, looks interesting and definitely something B&M hasn't (and most likely won't) done...would be nifty to see it happen in real life though....only concern I can see so far would be possible collision with the supports; however, take in mind I haven't dicked around with custom supports much.
^^^Bingo. Was dicking around with RCT 3 the other day, and figured it would make a great NL track, but done up in a realistic, non "copy/paste" element fashion. Hated the way it rode in the game, so I imported the track from RCT1 and began work.
^^Quite. Working on that flow right now.
^No, everything up to the hairtime hill in front is completed though.
Completely different track and flow from what it was in the game. Makes me wonder what the hell the game designers were thinking when they made those track elements, as really none of them fit together. I will upload both the raw imported track and the completed versions when I do so. Perhaps by the end of today or tomorrow? I'm not doing any theming, as it's just a side project.
I tried this once, but I couldn't be bothered with the unreal amount of effort I'd needed to have put in to get it all smooth and safe, so I gave up. Kudos for trying this Xpress.
I think you should keep the colours. If you're going to change anything, blend the colour change over 10-20 short segments.
I have honestly attempted this in the past and it was fun to ride the ride via No Limits, but making it all safe was as hixee said, just unreal. The new pic seriously reminds me of one of the original tracks you get in the game itself for the B&M ride you can build (whatever its called). It could just be the changing colors, but something in that picture is triggering a really hazy memory of RCT...
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