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What are your thoughts on Alton Towers’ recent nostalgia push?

Matt N

CF Legend
Hi guys. In recent years, I think it’s fair to say that Alton Towers have had a bit of a nostalgia push, for lack of a better term. In 2023, the park revamped Duel into The Curse at Alton Manor, which harked back to the ride’s roots and brought back something more akin to the Haunted House from 1992 (while Curse is not the Haunted House, it’s a haunted house with enough shared DNA that I think the two could be conflated with one another by a casual visitor). In 2024, the park retracked Nemesis. And in 2025, the park have opened Toxicator, which brings back a ride akin to the late Ripsaw from 1997 (while Toxicator is not the Ripsaw, it’s a Top Spin with enough shared DNA that I think the two could be conflated with one another by a casual visitor). Argaubly more so than ever before, Alton Towers’ recent investments seem to be leaning heavily into nostalgia for the park’s past. This is an interesting change of pace for the park compared to years gone by, so I’d be interested to know; what are your thoughts on the recent nostalgia push at Alton Towers? Do you love that the park is harking back to the glory days of the past? Or do you think that the park is fixating overly on past glories and not bringing enough new things to the table?

Personally, I’m in two minds. I think there’s a balance to be struck between nostalgia and new ideas.

On the one hand, I don’t think any of the projects that have been done have been unnecessary projects or excessively fixated on nostalgia to their detriment. Curse did not attempt to synthetically “revive” the 1992 Haunted House as some were advocating for and as I feared might happen; it did attempt to put its own spin on the haunted house concept and I think it works really well. Nemesis Reborn was a revival of a ride that was by all accounts revered and a core part of the park’s DNA, and I think the changes were excellent and breathed new life into the concept to bring it into the 21st century. Toxicator, perhaps ironically with it being the only new piece of ride hardware, is perhaps the one that feels like it was most done for nostalgia’s sake; there are a lot of other types of flat ride to pick from, and they still went for the one that the park had in 1997. But even still, Alton Towers lacks flat rides and the Top Spin as a ride type does objectively offer a lot of positive attributes. These projects have good ideas at their core, and one could argue; why should a good idea go unused just because it has been used before? Newness for newness’s sake is not necessarily a good thing; sometimes the old ones are the best, as they say!

On the other hand, however, I have a key concern about the park relying on nostalgia for multiple recent investments. That concern is that an excessive focus on nostalgia for multiple investments in a row might contribute to a public perception that the park is stood still, and isn’t moving forward. I’m not saying that projects like the revamps weren’t good, but I think more so than any decade prior, Alton Towers has felt like it’s stood still during the 2020s so far. We as enthusiasts might be interested in projects like Curse and Nemesis Reborn, and the park are undeniably splashing the cash, but for the casual visitor, I have my concerns that it looks like the park is simply living off past glories and rehashing the past. To the casual observer, I can see why Curse is “just the Haunted House in a new colour”, Nemesis Reborn is “just Nemesis in a new colour”, and Toxicator is “just Ripsaw in a new colour”. In isolation, I think all of these projects were fundamentally good and beneficial, and nostalgia in moderate doses is not necessarily a bad thing… but when put together and being the only things done for multiple years in a row, they give off an impression that the park has run out of ideas and hasn’t done anything meaningfully new in years.

People might rhapsodise about “the experience” in years gone by, but I feel this sentiment ignores the key thing that gave Alton Towers its popularity and status in the first place. During the 1980s and 1990s, the park was forward-thinking and brought several new and innovative ride installations to the table, and it attracted the public’s attention in a big way. Heck, even during the 2010s, the park was still forward-thinking and bringing new and innovative ride installations to the table in the form of rides like Thirteen, Smiler and Wicker Man. But when Alton Towers has spent the last few years in a row doing nothing but refurbishing and/or “reviving” things from the park’s past, I fear that that forward-thinking and innovating mentality that gave the park its name will be perceived to have gone. Multiple nostalgia-driven projects in a row could feel like the park is rehashing the old hits and living in the past rather than bringing anything new to the table.

So personally, my view is that there is a place for nostalgia, and good ideas should not necessarily be abandoned for newness’s sake, but that the park’s reliance on it in recent years could perhaps be excessive, particularly if continued into 2026 and beyond. If we, for instance, see a new enterprise to “revive” Enterprise in 2027 and a new pirate ship to “revive” Blade in 2028, I fear it will just fuel a perception that the park is stood still and living in the past. We need some legitimately new blood interspersed in with nostalgia to make it feel like the park is moving forwards, and I’d argue we’ve reached a juncture where Alton Towers could perhaps do with some new blood rides-wise.

But I’d be keen to know; what are your thoughts on Alton Towers’ recent nostalgia push? Do you think it’s a good idea to hark back to the glory days? Or do you think the park could do with bringing some new ideas to the table?
 
I think honestly these additions were very much needed, Duel was crying for help, Nemesis was aging, Sub Terra was abandoned, and the park needed new flats.

I do agree though that the park is lacking anything properly new, and with that, I would say the lineup is stale. Wickerman is about as new as the park has, and that is 7 years old.. I think a new dark ride (like in The Dungeons spot), or a new coaster/area would really move this park forward.
 
Having gone to Alton Towers a few times in the past few years, it feels like some of the nostalgia was necessary, especially with Nemesis Reborn which would have no doubt been their biggest project since Wickerman.

I get the issue though - I'm into the Sonic games (sometimes) and they have leant pretty hard into the nostalgia since Sonic Generations in 2011 and perhaps Sonic 4 before that. It's got to the point where there's been more nostalgia throwbacks in the past 15 years than actual new stuff! I don't want Alton Towers to get to this point, especially as it already feels like it has fallen behind in terms of modern attractions compared to the rest of Europe. Even Thorpe has at least got Hyperia now.

Then again, a lot of the innovations at this park tend to be pretty gimmicky, like Smiler focusing on an inversion record, Wickerman having fire, Thirteen being a "psycoaster" etc. Alton Towers just needs to be more modern in a non-gimmicky way - just bring something new and awesome now we're done with Reborn.
 
It's a fair point, but all things considered I think Curse, Reborn, and Toxicator have all been cracking investments. In a world where Chessington's becoming overrun with IP and Thorpe got not much of anything for about 8 years before Hyperia, it's been great to see three new/upgraded "original" experiences in back-to-back seasons at Towers, even if they are just twists on the old.

That said, I would of course agree both from an enthusiast and general standpoint it must be time for something big and entirely new soon. I suppose in the original plans we'd have or be close to having project Horizon by now, which could have carried the "big new thing" weight that Wicker Man is still (perhaps jointly) having to bear.
 
I think the thing is, it isn't really a nostalgia thing. The things the park have had to do has been out of necessity, partly due to age, partly due to issues the park have had the past decade.

Curse at Alton Manor - Duel had struggled for several years and needed TLC
Nemesis Reborn - Nemesis was nearing the end of its usable life and needed replacing. It's a good, popular ride with a strong enough brand that simply refreshing it is good enough
Toxicator - Towers needed a thrill flat ride, and a top spin is one of the few rides that work in space the they chose to use

There's certainly some weird choices made; particularly why they've focused the past 3 years' of investment in one area, especially when the rest of the park could do with some work (X Sector and Dark Forest desperately need support rides).

The last 10 years have been rough on the park. Flat ride removals. Cutting back on hours and entertainment. Re-adding old things doesn't take them back to the glory days, it takes back to the position they were in pre-Smiler crash, just with an extra coaster.

The park obviously need new stuff, but anything is a step forward at this stage (even if it comes from having gone 1 step backward prior)
 
I think a lot of it is that Alton has already used the best ride locations, so in many cases the option is simply to restore what was there, or swap it for something completely different. Of the three rides mentioned...

Nemesis Reborn - How much it truly needed retracking is something only the park knows. However, it is a true classic, and I think it would have been borderline irresponsible for Alton to have replaced this with something else at the moment. Overall, a good move, but for me the theming of Forbidden Valley is now a bit overdone, far more "sinister" than "monstrous"; and I don't know why they got rid of the Front Row Queue.

The Curse At Alton Manor - At the end of the day, they have a huge showbuilding there, so have to use it for a dark ride. My personal preference would have been for a much more family-friendly ride without jumpscares, but that's just me. Spooky and mysterious, but not really "scary". More like Hex or Disney's Haunted Mansion. That's just my personal taste, but I think it would have more repeat riders if it was more like those.

Toxicator - Not my thing at all. Something like a Troika or Polyp would have been more to my taste. I also think the Pirate Ship was quite a big loss, as they are much more "family-thrill".

Going forward, I don't think a Huss Breakdance 5 in X-Sector would be unwelcome (even though it would be similar to Astro Dancer). I can also see Rita being replaced with a family launch coaster (pure guess, obviously), and for me they should definitely bring back something like Toyland Tours. I think the issue is that the park has become a bit unbalanced, and so the only way to bring back some balance is to have rides that are fairly similar to what they had before.

However, Project Horizon should help expand the park a lot (even if it may be similar to Black Hole), and I can't see Galactica getting the "Nemesis Reborn" treatment, so I think there will eventually be something major there. There is still plenty of scope for attractions that are very different, such as a suspended dark ride, trackless dark ride or a really good family car ride (like De Oude Tufferbaan at Efteling). But until Alton has a decent budget and a spare plot of land available, the park will continue to feel a bit "familiar"!
 
With Toxicator, they needed more flats so it definitely had to happen, and the nostalgia aspect is quite subtle and clearly targeted at us lot. That said, they also got rid of Blade so it was one-in, one-out... I actually want to see the return of Twirling Toadstools which would ironically fit the Dark Forest theme perfectly. The two plots at X-Sector are crying out too so I'd rather see those filled before any new coaster hardware, to be brutally honest.

The Curse is great, but - and I am going against the prevailing opinion on here - they should have kept the guns with newer tech. GP loves a shooter, and they're a far far larger market than us. But it was good to see an ageing ride brought up to modern standards so I put this one under maintenance more than anything. A good refurbishment should be a solid part of any park's investment cycle.

Nemesis is an odd one, they obviously thought it needed retracking so did so. It undeniably gave the ride a new lease of life in the popularity department as let's face it, it wasn't drawing the queues anymore in its original manifestation. Here's the kicker for me though, I prefer the original theming. I don't dislike the new theming, I think it's actually really well done and there's plenty so see. It all fits in nicely, Sub-Terra now makes sense and it feels straight out of the 2020s, but I still prefer the old one. Perhaps that's nostalgia, and honestly it probably is, but I liked the white/rust paint job, I liked the old alien and its weird big green eye. It was so of its time as well, so unmistakingly 1990s. I miss it.
 
I think if the plan was a nostalgia push they could have done a better job, why wouldn't you use the Ripsaw brand/theme? You could also rebrand Galactica back to Air (and give it a good lick of paint while you're at it). If you're going to go really hard on nostalgia Forbidden Valley is definitely the land to do it in, but I suspect they didn't want to be accused of that, which is why we've got Toxicator rather than Ripsaw Revenge or whatever it would have been called.
 
I like the idea of bringing back old rides with new twists. Toxicator being an upgraded version of Ripsaw, Nemesis Reborn being an upgraded version of Nemesis (at least in terms of theming), Curse being an upgraded version of the Haunted House (I think).

Just bringing back old stuff word-for-word would be admittance that you're out of good ideas and that you peaked 20 years ago, and a refusal to even try new things is a huge red flag and a telling sign of the current creative department. Air was a nicer theme than Galactica, but I don't want them to change it back to Air at all. If Galactica is rethemed, it should be an upgrade.

If you want a "blast to the past", teach it new tricks and put it up to the 2025 standard. The new version should be decisively an improvement over the original. You can build a new ride inspired by something defunct, but as long as it brings something new to the table, that's all I ask. Something that can stand on its own two feet after the three-month nostalgia wave is finished and long gone.

As for flat rides, HUSS Booster Revolution would be amazing.
 
It feels safe, and frankly lazy; the lack of innovation, risk or truly new attraction towers has had since wickerman. Toxicator to me is not on par with Ripsaw. Whilst I enjoy Curse, there are quite a lot of other things that could've been done with the space. Nemesis Reborn is an odd one out for me as I agree with everyone here, it was the only thing they could do with the space, but even then, I think it's ugly as hell.

The ride lineup is really aging now, with Galactica and Oblivion coming closer to the age Nemesis was when it was retracked. Rita is struggling along like a limping dog. The smiler is now more brown with rust than black. Dungeons building, coaster corner, and Walliam's world all are due redevelopment, not to mention the multiple flat plots across the park that sit empty. Maybe one of the reasons for Bianca's departure was seeing all these things on the horizon, and knowing that investment wouldn't come thick or fast enough.

Towers has near infinite charm and possibility. It's still an exciting concept to think about - a massive, sprawling theme park in the grounds of a damn castle? What the hell. But the repeat comment since just before the retro squad was announced, is that it needs a large investment, quickly.
 
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