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Here are some teaser shots for my new coaster that I've spent quite a while on. I'm in the process of supporting and am still tweaking unsupported parts of the layout. But here;'s some pics:
Well, that depends on a few factors. Firstly, how long is the train? Secondly, what is the speed? That should give you a general and basic idea oh how many supports are required to adequately hold the structure up.
In SROS, that train is moving rather quickly, and with all of those cars (which tend to be filled with passengers of all sizes), you can see why they require that much support to keep the track up.
Sorry for the double, but I just finished the supports for the ending (being the first helix to the brake run) and all I have left to do is the lift (fun), third airtime hill, and the S Bend Hill.
By the looks of your transitions you could do to try and heartline them a bit more. Unless of course, you're going for more of the Maverick style 'whip' transitions.
I know it's not in English, but it shows how to heartline to make the ride more comfortable. It stops the riders being thrown around as much. You can turn on the heartline in Display>Show Heartline (you must do this for each of the five views). You then basically want to make the heartline stay flat from the side views.
Of course, you might be going for that sort of transition, so...
I actually have been heartlining them, but I am trying to go more for the "whip" transitions. But in some of the pictures it makes them look very snappy and most of them are heartlined pretty well.
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